Assign a frame action to a keyframe to make the movie do something when it reaches that frame. For example, to create a loop within a movie, you could add a frame action to frame 20 that specifies "go to frame 10 and play."
It's a good idea to place frame actions in a separate layer. Frames with actions display a small a in the Timeline.
To assign an action to a keyframe:
1 | Select a keyframe in the Timeline and choose Modify > Frame, or double-click a keyframe. |
If a keyframe is not selected, the action is assigned to the previous keyframe. | |
2 | Click the Actions tab, and then click the + (plus) and then choose a statement from the pop-up menu. |
Depending on the action you choose, the Parameters pane can offer additional parameters for the statement. For information about a specific statement, see the topics later in this chapter. You can also look up specific statements in the Index. | |
If you are familiar with basic programming, you can specify parameters as expressions that Flash evaluates when the movie plays. See Writing expressions. | |
3 | Assign additional statements to make more than one thing happen when the frame is displayed. |
Flash inserts a new statement below the currently selected statement. Flash executes statements in the order they appear. Use the up and down buttons to change the order of actions. | |
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To test a frame action in a scene:
Choose Control > Enable Frame Actions before playing the movie.